Jakob Nielsen's Alertbox, September 11, 2006:

User Testing is Not Entertainment

Summary:
Don't run your studies for the benefit of the people in the observation room. Test to discover the truth about the design, even when user tasks are boring to watch.

I'm seeing a disturbing trend in which user studies are geared to entertain rather than to reveal knowledge about the target designs. The people running such studies have the best of intentions: they want to show their clients well-known usability problems in a captivating way, and thereby gain support for design improvements.

Their philosophy holds that most Web managers are clueless about users, so the real goal of usability testing is simply to educate management.

However, if you stack your test to demonstrate something you already know, you degrade your study in two ways:

Typical Errors

Some common mistakes of entertainment-focused user testing include: If you find yourself running tests with an eye on how they might play in the observation room, you're probably doing something wrong. You're definitely not getting the data that your team depends on you for (or that your client is paying you for).

Usability As Showbiz

All that said, there are aspects of usability that require a more popular approach. Irving Berlin was wrong in saying that "There's No Business Like Show Business," because all business is show business. In a business environment suffocated by information pollution, you must wow and persuade people to keep their attention on your message.

When you're selecting highlights from usability study videos, you shouldn't include a 10-minute clip of a user visiting 20 erroneous pages. Show the first one or two wrong clicks, then throw up a transition title that says "nine minutes later...," and conclude with the clip where the user says, "This is a horrible website. I can't find anything. I'm never coming back."

Two entertaining minutes beat ten boring ones in a usability presentation. Not only will your team members and executives pay more attention to your findings, they'll also be more likely to attend your next usability briefing.

To heighten drama, cut out the boring parts. Yes, these many accumulated mistakes are what really teach you why the user couldn't find anything, but there are key differences in how you discover, present, and document problems.

Ultimately, if you run your research as an entertainment franchise, you'll weaken your findings and compromise product improvement. All the usability problems you missed due to poor testing methodology will remain in the interface, and your executives will conclude that usability doesn't have as high an ROI as I’ve been promising them.

In the long run, money talks, and you optimize ROI by emphasizing unbiased research and by watching behavior. Usability's role in a design project is to be the source of truth about what really works in the world, as opposed to the team's hopes for what might work. The less thoroughly you uncover the truth, the less your company will need you in the long run.

Learn More

Full-day tutorial on valid user testing methodology at the User Experience 2008 conference in Chicago and Amsterdam.

Three-day intensive workshop at your company, where we teach your team usability testing by using your own website or intranet as the case study in the seminar.


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Copyright © 2006 by Jakob Nielsen. ISSN 1548-5552